How to play Animalia

Pacific Sardine. The five numbered parts are explained alongside the card.

Reading a card

  1. Costs. * What you pay to play the card. Exhaust matching Resources for the turn; consume your own Animalia to pay Diet requirements. Consumed cards go to discard and give no points. Pacific Sardine costs one Kelp Resource and one Plankton meal.
  2. Typing / Yield. The animal's gameplay types, and what it supplies when consumed to invoke another card. This Sardine yields Small and Aquatic. Read these symbols, rather than guessing from its picture.
  3. Attack / Defense. Only Animalia have combat stats. This 1/1 deals 1 damage and dies at 1 marked damage. Other card types have no combat stats. See Fights.
  4. Explanation. The card's abilities and how to use them. Follow their conditions and costs. Here, Swarm lets family members stack together; Dive restricts blockers.
  5. Family. A named group used by abilities such as Swarm. Sardine and Pacific Sardine share the Sardine family; Herring does not. Family is separate from Yield.

* Combined costs: a Small + Aquatic requirement needs one Animalia with both types. A Small-only animal and an Aquatic-only animal cannot combine to pay it. Two Small + Aquatic requirements need two different qualifying animals.

Cost notes

Baby animals

A Baby has no size Yield: it cannot pay a Small or Large meal. It may still have explicit Bird or Aquatic Yield. Babies can block, but cannot attack or join a Swarm.

After its normal food wait, consume one Baby as the whole cost to invoke an Animalia of the same species. You need the actual Animalia card in your hand or another zone you are allowed to invoke from. No extra Resource or meal payment is needed. Shared family alone does not match: a Chick made from a selected Gentoo parent can invoke Gentoo, not any Penguin.

The current food labels are Plankton, Insect, Baby, Small, Giant, Large, Huge, Aquatic, Bird, Paragon and Winged. Paragon is the current name for Apex, and Giant for Titan. Fly does not automatically provide Winged or Bird.

Deep Sea: Animalia without Aquatic Yield or Dive get −1/−1, to a minimum of 0/1. Fly and Burrow are disabled for all Animalia on both sides, including protected bodies and granted keywords, making previously evasive Forest attackers blockable by ordinary defenders. Dive, Hunt, Ambush, Baby and all food Yield remain unchanged. Plankton stays base 0/1 with no Plankton bonus; Krill merely yields Plankton, so its unmodified 1/1 becomes 0/1. Camera’s food-only copies stay 0/0. Removing Deep Sea removes its penalty and restores still-applicable Fly and Burrow grants without healing wounds, readying Animalia or refreshing allowances.

Winning Conditions

Reach 40 Corpse Value on your research pile

Your research pile, called the Corpse Pile in the demo, holds the Animalia you collect and your Corpse trophy tokens. You collect them through:

Add the Corpse Values of everything currently in your pile. Reach 40 to win. Animal cards show their printed value at the bottom. Consuming food and ordinary blocked-fight deaths give no points; spending a Corpse removes its value from your score.

Hunt and Kill normally collect at the victim's current Corpse Value; follow any different value stated by the effect.

Empty your opponent's Zoo

The Zoo is the draw deck. Unblocked attacks remove one card per damage dealt, and Ravage effects remove the number they specify. Drawing also uses up the Zoo. You win when the opponent's Zoo is empty after an action and its effects finish.

Finish your research before your opponent

Your Alien research stack has four stages: three shuffled, face-up Alien cards followed by the final victory marker. During Main, sacrifice an eligible original Animalia with Paragon Yield and pay any other costs to use the first unused Alien. Continue in order. After all three are used, offer another Paragon to activate the final marker and win. Tokens cannot supply Paragon.

Make them surrender

A player can forfeit at any time. The opponent wins immediately.

"If you can beat them, ragebait them." — Dr. Grown

"Please don't." — Dr. Alia Rosemare

Turn order

  1. Refresh: resolve start effects; ready your Resources and Animalia.
  2. Draw: draw two. The first player draws one and cannot attack or Hunt on their first turn.
  3. Main: play up to one Resource; invoke cards, use abilities and arrange Swarms.
  4. Combat: select Go to Hunt; attack one animal at a time. No return to Main.
  5. End: resolve end effects, clear surviving animals' marked damage and pass the turn.

New animals can fight immediately. Exhausted animals cannot attack or voluntarily defend. An animal normally attacks once on its turn and defends once per player turn.

How to start and half-mulligan

Choose decks and the first player. Shuffle each 70-card Zoo and draw seven. Shuffle the three Aliens separately, reveal their order, and place the final marker last. Begin at zero Corpse Value.

Half-mulligan: once, keep the opening cards you want, put the others on the Zoo's bottom, draw the same number of replacements, then shuffle the Zoo. In the demo, click unwanted cards to mark Redraw, then confirm.

Fights

Full rulebook and keyword details